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Try adding a tightness value. The default is 50... higher is tighter, lower is
softer. You might also try lowering the intensity of your lights to a little
more than half of their respective values.
I'm currently experimenting with the lighting on one of my object concept
scenes, but it's a little slow going.
A.D.B.
"Ian J. Burgmyer" wrote:
> "Anthony D. Baye" <ban### [at] Rapidnetcom> wrote in message
> news:3E530623.5C4A6A4C@Rapidnet.com...
> > Try making the hotspot of your spotlights smaller. (tightness > 50,
> falloff
> > 36...)?
>
> I was actually considering that, but figured it would lower the contrast of
> the image (something that I don't want to happen).
>
> > That's just off the top of my head, I'll have to try a simple scene myself
> to
> > test it.
>
> Here's the code I used for the spotlights:
>
> -----
> #declare SpotLite = light_source {
> <0.0,5.0,0.0> rgb 1
> spotlight
> point_at<0.0,0.0,0.0>
> radius 2.0
> falloff 30.0
> media_attenuation on
> }
>
> #declare ManySpots = union {
> object { SpotLite translate<0.0,0.0,0.0> }
> object { SpotLite translate<0.0,0.0,0.0> }
> object { SpotLite translate<-0.25,-0.1,-0.25> }
> object { SpotLite translate<-0.25,-0.1,0.25> }
> object { SpotLite translate<0.25,-0.1,-0.25> }
> object { SpotLite translate<0.25,-0.1,0.25> }
> }
> -----
>
> I tried putting all of that into one light with an "rgb 6", but I think the
> current setup gives better results.
>
> -Ian
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